The research started in 2007 and they are developing with projects such as prominent lecturers in various fields of English / Japanese / Mathematics and university professors who possess technology in e-learning research, "dialogue applying gamification Type animation teaching material ".
It is rapidly adopted nationwide as a product which distinguishes it from conventional video lesson type e-learning and problem-type e-learning, and at the e-learning award forum in 2012, "Japan e-Learning Grand Prize text sentence of the highest education department Science Minister's Award ".